![]() Testing a possible improvement for choppy vehicle movement in multiplayer.Implemented an improvement for choppy player movement in multiplayer.Made sliding more stable to use for clients.Added compression of hidden map data when sending it to clients.Quick search (opened with N) now closes when hitting Enter with an empty search field.Added a directional arrow to the Hyper Tube Entrance hologram.Added a quick switch radial menu in the Build Mode that can be accessed by pressing “E” to switch between similar buildings like different Power Poles.Added ability to copy and paste settings in buildings (such as selected recipes, overclocking, etc.).Implemented proper snapping functionality for Water Extractors. ![]() Added some optimisations of the Train functionality.Tweaked LOD timings and reduced number of elements on LODs.Implemented new impostors for factory buildings.This system is intended to reduce objects in the game.Implemented a Pooling System for building components.We are continuing to work on this while Update 4 is on Experimental. It is still work in progress but can already have positive effects depending on your system. We are testing this new system to reduce the cost of having many conveyors items moving.Implemented a new Conveyor Item Renderer (Experimental).Optimised and replaced lots of particle systems and VFX #praisesimon.Added a global MAM research completion sound.Changed the Tier 7 progression to work with the new Tier 8 content (this has no effect on already unlocked content).Added several new Crash Sites so there are enough Hard Drives for additional alternate recipes.Decreased Fuel burn rate in Fuel Generator from 15 per minute to 12 per minute.Rebalanced progression of inventory slot increases.Upped stack sizes for several commonly used items.Geysers now have purities which affect the minimum and maximum amount of power a Geothermal Generator can produce.Geothermal Generators now produce a fluctuating amount of power.All conveyor fed Generators now always produce at full capacity instead of regulating their power output to factory consumption.Removed Uranium Pellets as part of this rework.Rebalanced all production lines containing Bauxite/Aluminium.Assembly Director System, Magnetic Field Generator, Thermal Propulsion Rocket & Nuclear Pasta.A total of 4 new parts for the next phase of Project Assembly:. ![]() 17 alternate recipes added for the new parts and several alternate recipes added for parts already in the game.Aluminium Casing, Empty Fluid Tank, Cooling System, Fused Modular Frame, Non-Fissile Uranium, Plutonium Pellet, Encased Plutonium Cell, Plutonium Fuel Rod, Nuclear Plutonium Waste, Copper Dust, Pressure Conversion Cube, Nitrogen Gas, Nitric Acid, Packaged Nitrogen Gas, Packaged Alumina Solution, Packaged Sulfuric Acid & Packaged Nitric Acid.New Parts - 17 new parts & resources have been added:.They can currently give access to Nitrogen Gas, Oil and Water depending on the Resource Well This new resource spot can be tapped with the Pressurizer.It functions like other fluids except that it doesn’t require Pumps to be moved through the Pipes The first gas to be added to Satisfactory.These can be named and break their power circuit connection via the flip of a switch.Can store excess power and distribute it back into the grid when needed.In combination these 2 buildings can harvest vast amounts of fluid resources from the new Resource Wells.A high-end production building with an intense power drain that fluctuates over the course of each production cycle. ![]()
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