See the Console for details.ĬommandInvokationFailure: Unable to list target platforms. Please make sure the Android SDK path is correct. When i attempt to build the project i get the message Target API Level: Android 5.1 'Lollipop' (API level 22)įor Edit/Preferences/ExternalTools, in Unity i haveĬ:\Users\UserName\AppData\Local\Android\SdkĬ:\Users\UserName\Downloads\android-ndk-r13b-windows-x86_64\android-ndk-r13b Minimum API Level: Android 5.1'Lollipo' (API level 22) ![]() In the Player build settings within Unity i have specified I have installed system images and Platforms for API 22. I have Unity Version: 2017.3.0f3 Personal I've did Android apk builds previously in Unity 5 but the current version of Unity just doesn't work. My Unity project contains a Main Camera, Directional Light and a Cube and i am trying to build this into an apk installer for Android without any success for the last TWO WEEKS. Is it because it's on the D: drive? I really don't want to put it on my C: drive if it can be at all avoided because it's getting pretty full. UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr) (System.String javaExe, System.String sdkToolsDir, System.String sdkToolCommand, Int32 memoryMB, System.String workingdir, waitingForProcessToExit, System.String errorMsg) ![]() ( psi, waitingForProcessToExit, System.String errorMsg) ![]() ( p, waitingForProcessToExit, System.String errorMsg) See the Console for more details.ĭ:\Programs\JDK\bin\java.exe -Xmx2048M ="D:/Programs/AndroidSDK2\tools" -Dfile.encoding=UTF8 -jar "D:\Programs\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar". Please make sure the android sdk path is correct. CommandInvokationFailure: Unable to list target platforms.
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